//==========================================================================;
//
//  This material has been supplied as part of the Sonic Foundry Plug-In
//  Development Kit (PIDK). Under copyright laws, this material may not be
//  duplicated in whole or in part, except for personal use, without the
//  express written consent of Sonic Foundry, Inc. Refer to the license
//  agreement contained with the PIDK before using any part of this material.
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Web:    www.sonicfoundry.com
//  Email:  pidk@sonicfoundry.com
//
//  Copyright (C) 1996-1998 Sonic Foundry, Inc. All Rights Reserved.
//  Portions Copyright (C) 1992-1996 Microsoft Corporation.
//
//--------------------------------------------------------------------------;
//
//  This is an example DirectX Audio Plug-In.
//
//
//==========================================================================;

Sonic Foundry Invert Plug-In (SFINVERT.AX)

The Sonic Foundry Invert Plug-In demonstrates the most basic in-place
transform possible. There are no property pages, etc.


Much more information needs to be written here...


Files contained in this example:

    readme.txt      - this file
    sfinvert.h      - classes and defines for the transform
    sfinvert.cpp    - transform (the real work) is in here
    sfinvert.def    - generic linker definition file
    sfplugin.cpp    - DirectX 'glue' (usually doesn't need changes)
    resource.h      - resource id's
    sfinvert.rc     - version information
    makefile        - DirectX makefile
    _depend         - makefile dependencies

